SMOOSH JUICE
There Is Only One That Matters

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Creating worlds and campaigns for tabletop roleplaying games like Dungeons & Dragons is hard. A quick look at the Dungeon Masterās Guide and weāre overwhelmed with more than 400 magic items. The Monster Manual dumps over 500 monsters on us. How do these things fit into our campaign? Where do we start? We start with the only one that matters.
The formula for this trick is simple:
- Find the cool thing.
- Make it the only one.
When a magic sword is the only magic sword, it instantly becomes interesting. The same goes for a dragon or beholder. Players are hooked, disbelief is suspended, and the fantasy is set. Focusing our energy into a single sword or dragon makes our job as game masters easier. The limitation drives creativity and gives us direction.
The same trick works for player characters. The partyās wizard isnāt just a wizard. Sheās the wizard. The partyās dwarf isnāt just a dwarf. Heās the dwarf. Instantly, the characters are at the center of the story. They stand out. But why arenāt there other wizards or dwarves? Thereās our first question to answer (or ignore). It could even be a mystery until the party figures it out.
This method might seem limiting on the surface but itās not. Itās flexible. We might choose to only have one magic item in the campaign (or one per player). We might choose one magic item per type (one sword, one piece of armor, etc). We might say thereās only one dragon. Or we might say thereās only one red dragon. The choice for where to draw the line is ours.
The secret is that these artifacts donāt need to be the only one. They just need to be the only one that matters. If weāre encountering a green hag at level 3, we shouldnāt save the cool stuff for a night hag at level 5. The green hag is the hag. Other hags, dragons, and magical swords can be tales for another campaign.
This trick works for nearly everything we come across in our games. We can use it for magic items, monsters, NPCs, species, classes, backgrounds, and more. When we make each artifact the only one (that matters), we hook the players and simplify our jobs.
Game on.