SMOOSH JUICE
Playing With Morality: Shades of Grey in TTRPG Storytelling

Playing With Morality: Shades of Grey in TTRPG Storytelling
How to Run Morally Complex Campaigns Inspired by the Intrigue of Aether Skies
Aether, you know, that stuff that surrounds usā¦Iāll stop right there before the C&D arrives.
In many tabletop roleplaying games, players are used to clear lines between hero and villain, light and dark, right and wrong. But in Aether Skies, those lines are deliberately blurred. Spies protect cities by manipulating civilians. Heroes make deals with monsters. Leaders sacrifice the innocent for the āgreater good.ā The world isnāt evilāitās just complicated.
This is the perfect playground for morally grey storytellingāthe kind that challenges players to make decisions with real consequences and no easy answers. In this post, weāll explore how to design and run nuanced, intrigue-laced campaigns that reflect the rich moral ambiguity of Aether Skies.
1. Build a World That Forces Choices
In Aether Skies, survival itself demands compromise. Whether your players are scavenging Aether from the cursed surface or running clandestine missions across the floating cities, there should always be pressure to choose between compassion and efficiency, ideals and survival, truth and stability.
Design With Dilemmas:
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A noble offers sanctuaryābut only if the party hands over a rogue Grounder they promised to protect.
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A cityās Aether supply is running low. You can save it by stealing from another, but doing so risks war.
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A ritual could seal a growing rift⦠if a sentient construct is sacrificed to complete it.
Let your players feel the cost of their actionsānot in alignment points, but in relationships, reputation, and ripple effects.
2. Make Every Faction a Shade of Grey
Avoid āevil empiresā and ānoble rebels.ā Instead, design factions with real motivations that players can understandāeven if they donāt agree.
Factions in Aether Skies:
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The Aethernati: A secret police force that maintains stability in the skies⦠through blackmail, surveillance, and occasional disappearances.
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The Knights of Anti-Aether: Religious zealots bent on returning to the surfaceābut theyāre also the only ones trying to break dependence on a corrupting magic.
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Grounders: Surface scavengers seen as reckless thrill-seekersābut without them, the cities would have no rare metals or ancient tech.
Players should feel torn. Let them form uneasy alliances, befriend rivals, and discover truths that turn enemies into reluctant allies. The key is to make everyone believe theyāre the protagonist in their own story.
3. Reward Consequences, Not āCorrectā Choices
When players are faced with hard decisions, reward them not for choosing the ārightā answer, but for leaning into the narrative weight of their choices.
Let decisions have real, visible fallout:
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The party saves a district from aether parasitesābut the method damages an important strut, causing rolling blackouts and civilian unrest.
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They smuggle a family out of a high-security city, but leave behind critical intelligence that falls into the hands of a rival faction.
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They expose corruption in a noble house, only to empower a more ruthless, efficient tyrant in its place.
Tie these outcomes back into the story. Let them reshape the world. Encourage players to live with their consequences rather than try to fix them.
4. Give Players Moral Mirrors
Create NPCs who reflect different moral perspectivesāespecially when tied to the same issue. Let players see the debate in motion.
Example:
A smuggler, a priest, and a refugee all want access to the same stolen Aether core:
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The smuggler needs it to power a lifeboat for escapees.
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The priest believes it should be destroyed as a corrupting influence.
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The refugee wants to sell it and start over.
Who do your players side with? Who do they betray? These moments define the characters far more than battle victories ever could.
5. Let Secrets Drive the Story
Aether Skies is built on conspiracy, espionage, and hidden agendas. Use secret knowledge as a moral weapon.
Give players:
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A journal revealing their patron is connected to Havenās return.
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A message from an enemy warning of a deeper threat.
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A captured artifact that only reveals its power once youāve already used it.
The more your players learn, the less black-and-white their choices become. Make them question their allies, their cause, even themselves.
6. Allow Internal Conflict in the Party
Encourage debate. In morally complex worlds, itās natural for characters to disagree. This isnāt about PvP violenceāitās about portraying clashing ideals.
Create situations where:
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One player wants to uphold a deal, another wants to betray it.
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A cleric views Aether as corruption, while a sorcerer relies on it to live.
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A rogueās contact is an old enemy of the paladinās city.
Let these moments play out in character. Let them argue, persuade, even splinterāand then come back together, changed.
7. Endings Without Clear Victories
In Aether Skies, there may be no true āwinningāāonly surviving, influencing, and learning what youāre willing to live with.
A campaign might end with:
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The party saving a city from destruction⦠by releasing something worse.
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The return of the gods⦠but they arenāt what the faithful hoped.
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The party becoming rulersāonly to face the same impossible choices as their enemies did.
When the curtain falls, players should ask: Did we do the right thing? Did we even have a choice?
Final Thoughts: Embrace the Uncomfortable
Running morally complex games isnāt about being grim for the sake of it. Itās about respecting your players enough to give them hard questions and trusting them to explore who their characters are in the shadows between right and wrong.
In Aether Skies, nothing is sacred. The cities are built on compromise. Power is never clean. But itās hereāin the moral murkāthat your most memorable stories will unfold.
Let your players write legacies forged not by purity, but by choice.
Thanks for reading. Until Next Time, Stay Nerdy!!