03
Apr
Designer Diary: Monkey Palace | BoardGameGeek News
by David Gordon
Initial Brainstorm and Early Testing
In early December 2022, TAM and I received an email call for prop...
03
Apr
Designer Diary: Takeover, or How I Stopped Hating Ladder Climbers | BoardGameGeek News
by Ron Sierra
I used to hate ladder climbers, that is, card games that have players essentially outbidding each other w...
02
Apr
Designer Diary: Unvention | BoardGameGeek News
by Amir Aien
Hi there, BGG,
Amir here, designer of a new print-at-home, roll-and-write game called Unvention. I have b...
01
Apr
Designer Diary: Quorum | BoardGameGeek News
by Raul Franco
How the Game Was Born
At the beginning of 2023, as at so many other times, the two of us ā RaĆŗl and Fr...
01
Apr
Designer Notes: Vanguard Exiles | BoardGameGeek News
by Richard Garfield
Vanguard Exiles is a digital autobattler I have been working on for several years that has just ent...
01
Apr
Designer Diary: Creating Machines To The Sky! | BoardGameGeek News
by Moongrel Moongrelish
Welcome to the intriguing dystopian world of Machines To The Sky! To kick things off, we'll emb...
01
Apr
Designer Diary: Treasure of the Dwarves | BoardGameGeek News
by bruno faidutti
From One Publisher to Another
Those who know me a bit know that I've been disappointed with a recen...