SMOOSH JUICE
Campaign Design Lessons from The Court of Cock a Knee – Roleplaying Tips

On Saturday’s Q&A call, Wizard of Adventure Andy shared his latest Campaign Prospectus — a kind of elevator pitch for your campaign. I thought it was great, and he gave permission to share it out.
Here is a PDF of his Campaign Prospectus.
A couple quick thoughts about it:
Clear Themes
Andy’s set up instructions for himself via Themes to establish and maintain a consistent tone and feel.
This helps when building and roleplaying, and having a theme for your adventures is a key GM technique.
GM Move: What themes are emerging or existent in your campaign? Write down three, then see if you can lean into them next session.
Unlock Gems
Andy’s got a cool idea with using tokens or unlock gems to give players more agency.
“We will use unlock gems allowing players to vote on various game aspects of interest to them for increased inclusion. Gems are allocated based on participation and swapped at the table based improving enjoyment.”
This is also a great mini-game that incentivizes player engagement. If a character has an excellent moment, or a player makes the game more fun, they get a chance to influence what happens in the future.
I prefer to keep meta-game mechanics out of sessions where possible. If you’re like me and also like Andy’s unlock gems, consider letting players use them between sessions.
This keeps the fourth wall intact, and could increase player attention and engagement between sessions, which helps improve campaign momentum and player preparedness.
GM Move: Do you have a reward system at your table to incentivize great play beyond XP? If not, playtest Pocket Points, unlock gems, or a small mechanic that gives players a bit of narrative influence or a temporary character sheet improvement.
Baked-In Conflict
I love how Andy has set up a clever game-within-the-game.
- The kingdom is a brutal totalitarian state.
- King Ivan has decreed specific rules to keep political enemies in check.
- Each player character, as part of their background has broken one rule — a Deadly Secret.
- The kingdom’s secrets will unravel — and the campaign ends when each character reconciles their own.
Fantastic setup that crackles with conflict, intrigue, and roleplaying opportunities.
And kudos for the campaign ending. A clear goal that’s character-focused and player-driven. Ne plus ultra!
GM Move: How could you tie your campaign plotline or grand finale to each character’s backstory, goal, or arc?

Thanks for sharing, Andy! Much appreciated.
Roleplaying Tips GM, choose one of the GM Moves above and try it in your campaign this week. Hit reply and tell me how it plays out — I’d love to hear your tale.
Cheers,
Johnn
roleplayingtips.com
https://discord.gg/6MxTRAqQ76
Have more fun at every game!
P.S. When you are ready, here are +4 vorpal ways I can help you with your campaign:
+1 Get My Campaign Logger App Free to Make Prep & GMing Easier
For GMs of any system looking to run deep, detailed, and immersive games, Campaign Logger lets you take session notes at the speed of thought in your unique GMing style while improving your preparation experience so you can focus on the parts of the game you enjoy the most.
Get your free Campaign Logger account here.
+2 Level-Up Your GMing With My Books
- Tiny Prep: Learn the perfect way to deliver epic sessions without the epic prep time.
- The Simple AI Guide to Adventure Building: Turn ChatGPT into your GM’s familiar, a smart assistant with an infinite well of ideas.
- NPC Mastery Bundle: A huge collection of tips, techniques, and aids that will inject life and detail into your NPCs
+3 Get the Demonplague (with 62 5-Star Ratings so far)
A complete level 1-20 campaign D&D 5E adventure path that offers intense roleplay, sandbox and hexcrawl play, cunning combats, and fiendish monsters.
Click here to see more details and to order.
+4 Get More GM Loot
Visit the Roleplaying Tips DriveThruRPG store, or browse books and courses to level up your GMing at the RoleplayingTips.com store.
