SMOOSH JUICE
Supply Incident Table

This article contains affiliate links, meaning I get a commission if you make purchases using these links, at no cost to you.
An article we wrote recently, The Supply Die, ended up being quite popular! It shows you how to unify resource tracking into a single die, whilst generating lots of fun survival problems for your players to solve.
Following its release, I had a great discussion with a member of the Cauldron (a cool ttrpg forum) about consumables tracking. They showed me a table of reasons for torches depleting. And you know what the supply die needs? A d6 table that gives GMs types of reasons for supplies running low (beyond usage).
This works for all genres. My examples here are for classic dungeon crawling but itās easy to see how ābrokenā applies to an oxygen tank in a sci-fi game.
It also works for other systems similiar to the Supply Die where youāre simulating that other factors degrade supplies and resources, not just counting PC uses. Stuff like The Black Hack, Forbidden Lands, Cairn 2e, Ironsworn, they all do this.
By the way, you can access our premium articles with a free trial – youāll be able to access the backlog and grab all the prose and tables Iāve written, along with my less polished ramblings.
1: Contamination. The environment affects the supply. Spoiled rations, damp torches, contaminated water, rotten climbing ropes, rusted pitons, rotten arrows.
2: Broken. Damaged through wear and tear or a consequence of violence. Broken torches and arrows, crumbled rations, cut ropes, punctured waterskins, bent pitons.
3: Missing. Itās gone, why? Stolen, lost, or dropped.
4: Quickening. Itās being used up quicker than it should be. Torches wonāt light or burn too fast, fraying ropes, arrows that break on impact, rations full of sawdust.
5: Hazardous. Continued use is too dangerous. Rations were cut with poisonous ingredients, ropes arenāt woven correctly, arrows splinter when fired, waterskins leech leather treatment into their contents, torches produce poisonous smoke.
6: Roll twice. An interesting combination. Something has been snatching your food and poisoning what it canāt haul away.
~fin~
This is a quick way to generate additional in-world reasons for why resources are depleting. Some of them even generate gameplay opportunities in a way traditional resource tracking doesnāt. Players are 100% going to have beef with the merchant who sold them rations cut with waste iron dust from the nearby mine.
I love throwing ideas around on ttrpg forums, itās inspiring! Come join our discord if you want to be an inspiring hand in whatever nonsense I scribble next. ~Iām not desperate for ideas, I swear~
If youāre lacking supply dice to roll, Iāve used these dice for years with this dice tray. Oh, and I write all my nonsense down in Muji notebooks (absolutely, 100% THE BEST notebooks) with a Lamy pen.
MurkMail relies on its supporters. If you enjoy MurkMail, one of the best ways you can help us out is by sharing our work. Introduce your ttrpg friends and associates to MurkMail!
To give us extra support (and get an extra newsletter every two weeks with more goodies), join MurkMail Premium (get a 7-day free trial).