SMOOSH JUICE
White Dwarf Reflections #16
White Dwarf slips into a new decade as this issue covers the opening of the 1980s. True to the spirit of self-examination at New Year the magazine contains a new questionnaire to see what the fans want. Interestingly the questions are not just about improving the magazine but what games people are currently playing.
On the Coverā
A huge ogre-like creature wielding two large blades takes on a very upset looking barbarian who has just delivered his enemy a nasty slice. Not sure who my money is on in this encounter. The image āSavage Heroesā is by Les Edwards, a newcomer to White Dwarf covers but who is now a veteran of fantasy art. His prolific 50 year career has also included a lot of horror work including the art for two Clive Barker graphic novels.
Featuresā
- Boot Hill (Dominic Beddow): An encounter table for Boot Hill, although not a very useful one to be honest. Just a list of which standard NPC you might meet with no really interesting new encounter options.
- Chronicle Monsters (Lew Pulsipher): Full detail and statistics for five monsters from the Thomas Covenant series of novels by Stephen Donaldson. The novels may have rather a mixed response (people loved them or hated them) but these monsters are a solid selection whether youāve read the books or not.
- Expanding Universe (Andy Slack): The fourth part of Andy Slackās series of Traveller expansions. This issue he offers a mixed bag of titbits, mainly social status for characters and NPCs and some expansions to the psionic rules.
- Games Day: A series of photos from Game Day (20th October 1979) at the Royal Horticultural Hall. Also contains the results of the Games Day Awards, covering board games, wargames and role playing (with predictable results given the size of the industry at this time).
- The Paths of the Lil (James Ward): This adventure for Gamma World would easily convert into a faerie based D&D game. It introduces this new fey-like species to the game which again converts easily. Sadly the adventure is very linear and is really a series of combat encounters. But setting it in a hedge maze is an interesting twist on a dungeon.
Regularsā
- Letters: The letters page returns in case you were feeling a lack of pedantry. There are notes on ancient multifiring crossbows and Phil Masters clarifies some of his previously published spells. Guy Duke of āThe Beholderā fanzine defends fanzines and magazines against Gary Gygaxās assertion last issue that they added too much to the game of D&D and might break it. The argument over whether Fiend Factory is great or slipping in quality continues as well.
- Molten Magic: Returns again with a half page of new figure releases from Archive Miniatures, Asgard Miniatures, Citadel Miniatures and Q. T. Models.
- News: The big news is the release of the Dungeon Masterās Guide for AD&D. Unfortunately it should have been more widely available by now, but a printing error on the second print run caused a set of Monster Manual pages to be printed into it instead. Iāve no idea if they were pulped or some of these editions escaped into the wild. There are a lot of Traveller releases this month too with the fifth main rule book āHigh Guardā coming out with supplements āThe Spinward Marchesā (setting detail) and ā76 patronsā (scenario hooks) hot on its heels. Judges Guild keeps up production and Runequest is back in print along with āCults of Praxā. Chivalry and Sorcery releases āArduinā a campaign adventure and a dinosaur sourcebook. But it is Citadel Miniatures that have the really big news, having secured a licence to make figures for the Star Trek: The Motion Picture film from Paramount (released this year in 1979).
- Treasure Chest: A huge pile of potions, as promised last issue, seventeen of them in all! A very mixed bag and some fun ideas, the potion of truth and its tragic effects being among the most notable.
Fiend Factoryā
A collection of new monsters created by readers:
- Man Scorpion (Philip Masters) Exactly what it says on the tin, a sort of scorpion centaur with a nasty sting in the tail (from game designer Phil Masters possibly most known for several GURPS books, including Discworld).
- Ogress (Mark Barnes) An interesting group of exiled ogre/human offspring who are always female. They have a way to disguise themselves as beautiful human women to get better opportunities to cause murder and harm. Something of a dodgy trope these days although interestingly done, but could do with more thought in certain areas.
- Plantman (Brendon Bulger) Rather a fun and quirky vegetable person that would make a good garden guardian.
- Tenser Beast (J.D. Morris) A personal favourite as this is based on one of my favourite spells. What happens if you cast animate object, haste and permanency on a Tenserās Floating Disc? You get a dangerous spinning weapon eager to take peopleās heads off.
- Wrecker (Andrew Hicks) This artefact guard is a form of iron golem/robot but a much more dangerous one. This is potentially a party killer, and can gate in others of its kind. I love the idea of a party facing one, only to have it disappear when summoned by another of its kind!
Open Boxā
This monthās reviews are:
- Boot Hill, Wild West RPG Core Boxed Set (TSR): One of two early TSR games that have stood the test of time with further editions (the other being Gamma World). This is already the Second Edition, upgrading the much shorter original to a full boxed set.
- Dungeon Masterās Guide, AD&D supplement (TSR): Out so swiftly the apostrophe fell off the cover (Iād better write a letter to White Dwarf about that!). This is the hotly anticipated third and final corebook for āAdvanced Dungeons and Dragonsā. Don Turnbull does a very rushed review as heās not had a chance to really do a deep dive. But he makes the point that if youāve come this far youāre probably buying it whatever he says anyway!
- Imperium, Campaign Board Game (GDW): Fully titled āImperium: Empires in Conflict, Worlds in Balanceā this is a very involved campaign empire building and space combat game for two players. Manage your planetary economy; build ships and then blow stuff up.
- Snapshot, Wargame (GDW): A small scale wargame of personal combat, also from Mark Millar, creator of Traveller (and many others).
Andrew Peregrine
Andrew Peregrine has been a freelance writer for RPGs for over 20 years. He has worked on Victoriana, Doctor Who (Cubicle 7), Firefly, Leverage (Margaret Weis), Judge Dredd (EN Publishing), Vampire the Masquerade (White Wolf/Onyx Path/Modiphius) and Dune/Star Trek (Modiphius) among many others. He also produces his own games as ‘Corone Design’. However, for a real job he works as a lighting technician at the Theatre Royal Haymarket in London’s West End.
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A huge ogre-like creature wielding two large blades takes on a very upset looking barbarian who has just delivered his enemy a nasty slice. Not sure who my money is on in this encounter.
Given the era of D&D we’re in, I think it depends on how well the monster’s save-or-die rolls go against the venom from that funky serpent shield the barbarian’s using.
Chronicle Monsters (Lew Pulsipher): Full detail and statistics for five monsters from the Thomas Covenant series of novels by Stephen Donaldson. The novels may have rather a mixed response (people loved them or hated them) but these monsters are a solid selection whether youāve read the books or not.
The “mixed response” hadn’t really taken off at this point, since only the first trilogy is out and ended on as upbeat a note as anything in this collection of misery porn. There were people who hit the SA scene early in book one and noped right out, but that was (unfortunately) nowhere near as automatic a response in the late Seventies. In 1980 Donaldson was still getting way more rave reviews than real pans, although that ratio would change steadily as more books came out.
The past is an alien place.
But it is Citadel Miniatures that have the really big news, having secured a licence to make figures for the Star Trek: The Motion Picture film from Paramount (released this year in 1979).
Good three years before FASA Trek came out to give you something to use them with, too.
Imperium, Campaign Board Game (GDW): Fully titled āImperium: Empires in Conflict, Worlds in Balanceā this is a very involved campaign empire building and space combat game for two players. Manage your planetary economy; build ships and then blow stuff up.
This really was not a complex strategic game by the standards of its day, with fairly few systems on the map, a quite basic economic system and clever but abstract combat that played out very quickly without resorting to using a CRT. The fact that they used an almost identical system for Dark Nebula is telling – that was a 120 series game, intended to be played in about two hours. Closest thing to “involved” were the random events during the interwar phases, where you rolled for political influences that could skew your strategies in weird, unpredictable directions and leave you ahead or behind when the next war started.
Give GDW a few years and they’d come out with Fifth Frontier War and then we’ll see something truly complex.
Snapshot, Wargame (GDW): A small scale wargame of personal combat, also from Mark Millar, creator of Traveller (and many others).
Worth noting that it’s all about fighting on board small spaceships, not a more versatile skirmish rules set that could easily be used for dirtside encounters. The system used in Azhanti High Lightning was very similar, with some tweaks to allow for fighting on a much larger warship than anything seen in Snapshot.
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Shrek sure has taken a dark turn!
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This is heresy to say in some circles, but historically, most random encounter tables sucked, just telling the DM “1-4 trolls, 6-12 orcs” and little else.
The best random encounter tables nowadays are massively better, offering scenes and hooks that offer more to players and DMs (see the encounter tables in Monster Overhaul or Shadowdark for good examples). But as far as I can tell, that’s an innovation that really took off in the last 15 years or so.
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Chivalry and Sorcery releases āArduinā a campaign adventure and a dinosaur sourcebook.
You mean “Arden”. C&S has a very different vibe from Arduin.
Though bizarrely enough, the dinosaur thing is true. “Saurians” was a sourcebook featuring dinosaur-riding lizardfolk (did GW nick the idea from here?). How that was supposed to integrate with the assumed realistic-apart-from-magic medieval Europe setting is anybody’s guess.
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You mean “Arden”. C&S has a very different vibe from Arduin.
Though bizarrely enough, the dinosaur thing is true. “Saurians” was a sourcebook featuring dinosaur-riding lizardfolk (did GW nick the idea from here?). How that was supposed to integrate with the assumed realistic-apart-from-magic medieval Europe setting is anybody’s guess.![]()
You are correct, I just misspelled what was in the news section.