SMOOSH JUICE
10 Heist Hooks to Steal the Spotlight in Zoo Mafia

10 Heist Hooks to Steal the Spotlight in Zoo Mafia
In Zoo Mafia, every big job is more than just a paydayāitās a play for power, a test of loyalty, and a chance to make your mark on the cityās criminal food chain. Whether youāre running a one-shot or
building toward a climactic finale, a great heist is the engine that keeps the story moving.
To help you spark inspiration, here are ten juicy heist hooks ready to be dropped into your campaign. Each one is built for drama, tension, and a little chaosājust the way your crew likes it.
1. The Peanut Train Job
Hook: A heavily guarded supply train rolls through Furton City once a week, hauling processed peanuts to Ottoās refinery. Itās never been hitāyet.
Complication: The train is moving. The loot is in a locked vault car. And someone else is already on board with the same idea.
Twist: Turns out, itās not just peanuts inside. Thereās a ālive cargoā sectionāa kidnapped mob bossā cousin.
2. The Gilded Gala Snatch-and-Grab
Hook: Owl Caponeās hosting a black-tie fundraiser at The Aviary, showing off a priceless golden egg as a centerpiece.
Complication: The whole event is crawling with guards, gangsters, and double-dealing dignitaries.
Twist: The egg is a fakeāsomeone already pulled the job. Your crewās just walked into a frame-up.
3. The Vault Under the Velvet Burrow
Hook: Rumor has it Bunny Maloneās speakeasy hides an off-the-books vault for the other bosses. The score? Dirt on everyone.
Complication: Youāll need codes, blueprints, and to get inside the most exclusive bar in the zoo.
Twist: The vault is voice-locked⦠and the voice belongs to a recently assassinated raccoon.
4. The Smugglerās Swap
Hook: A peanut-for-pearls exchange is set to go down on a foggy dock between Owlās smugglers and some unknown outsiders.
Complication: The players are hired to intercept the goodsābut by who? Three factions claim responsibility.
Twist: The goods are cursed. Anyone who touches them starts speaking in riddles or animal tongues.
5. The Museum of Misplaced Marvels
Hook: The Natural History Museum is unveiling āThe Claw of the First Predator,ā an artifact said to be magical. The bosses want it.
Complication: Itās on rotating display with laser tripwires (yes, a 1930s laserādonāt ask) and two competing crews are already casing the joint.
Twist: The artifact awakens something. A sleeping beast? A spell? A secret truth?
6. The Syndicate Census
Hook: A central ledgerārecording debts, favors, and blackmail across all of Furtonāis being moved by a mole.
Complication: The transport is a decoy. The real ledger is hidden in plain sight, disguised as a school workbook.
Twist: The player crew is in the ledgerāwith notes on their past and potential betrayal points.
7. The Underground Peanut Lottery
Hook: A secret peanut-laundering gambling ring pays out once a month in untraceable currency. The vault? A moving truck during a rigged race.
Complication: Youāve got to rig the race and intercept the payout without tipping off three mob bosses with skin in the game.
Twist: One of the racing animals is a deep-cover agentāand knows your crew by name.
8. The Choir of Snitches
Hook: Someoneās selling info to the Zoo Guardāand itās coming from inside Bunnyās territory. Your job? Steal the blackmail files before they go public.
Complication: The files are locked inside a church-run orphanage⦠that doubles as a safehouse for ex-mobsters.
Twist: One of the orphans recognizes a player characterāand has a score to settle.
9. The Big Freeze
Someone is about to croak!
Hook: A stash of cryogenically frozen peanut oil (a delicacy) is buried in an old zoo enclosure, sealed off since āthe incident.ā
Complication: The only way in is through an underground tunnel network patrolled by mutant moles.
Twist: The oil is sentient. And it doesnāt want to be moved.
10. The Final Favor
Hook: An aging mob boss wants one last job pulled before she retiresābreak into the Zoo Guardās evidence locker and steal a personal item.
Complication: The locker is in a secure wing of the precinct, and the item? A painting of her and a long-dead lover.
Twist: Itās a setup to test the crew. If they survive⦠they might become bosses themselves.
Running These Hooks
Every hook in Zoo Mafia should come with more than just riskāit should tug at the playersā morals, loyalties, and egos. Donāt just ask if theyāll succeed. Ask what theyāre willing to do for a win.
Want to turn any of these hooks into a full session plan? Iām happy to help you build out maps, complications, rival crews, and aftermath options. Just say the word.
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Whatās your favorite kind of heist? Did your players blow up the train, charm the gala, or get hexed by haunted peanuts? Let me know in the commentsāor better yet, tell me how your table made it all worse in the best way possible.
Until next time, keep your noses clean and your tails shady.
Thanks for Reading. Until Next Time, Stay Nerdy!!